Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Friday, January 16, 2009

Demo Reel 2009


Animation Demoreel 2009 from Adam Pockaj on Vimeo.

My 2009 Demo real as it is. There are some things I would have liked to have gone back and fixed, but time is short I'm afraid. Gotta keep moving forward...

A "Reel Breakdown" should be posted sometime within the next few days.

Thursday, January 15, 2009

Dialogue in the 3rd dimention


3D Dialogue Animation from Adam Pockaj on Vimeo.

Semester Six is off and rolling. Having spent half of the Christmas break working on our beloved leica reel for our film, I have neglected to post recently. Here's something from last semester that I added a bit to during the break. A dialogue scene in 3D. It's still looking pretty mechanical and there's some weird lighting stuff going on near the end, but its probably as finished as its going to get for the time being.

"Andy Rig" by John Doublestein, One Eyed Green Guy rig by Mike Watters.

Audio, of course, from 'Dumb and Dumber'.

Friday, October 17, 2008

3D Walk Cycles



My first (actually, it took about about four failed attempts to get it to this) 3D walk cycle. I like doing 3D Animation a lot more than I thought I would. Modeling was a little boring and I seriously doubt rigging will be my thing, but animation is....well...animation. It's really not that different from 2D animation. There is a bit of a learning curve and it takes a little while to learn the buttons and controls and how to use the graph editor, but after that it's all the same as hand drawn. I think so anyway.



I have a bad habit of always doing generic walk cycles, so I did another one, this time with more character to it. He was supposed to look like he has to go to the bathroom really badly, but it turned out looking more like he has a stomach ache. It'll have to suffice.

Both of these were modeled and rigged by Mike Watters.

Monday, February 11, 2008

Maya in Review

I decided to not be lazy, and added the spokes.

Sunday, February 03, 2008

My Very Second Attempt at Maya Ever




For our first assignment in our 3D class we had to make a hard-surfaced object. I made a pennyfarthing. With magical invisible spokes. Yup.

My Very First Attempt at Maya Ever




So, we started 3D modeling in January. This was my very first attempt at something. It's kinda, sorta, not really a TIE Inteceptor from Star Wars (from memory). For the non-animationers seeing this, 3D modeling is basically sculpting using a computer program (Autodesk Maya 2008, in this case)